Using power of Three.js, ammo.js. MagicThree is nice class sorted top level of threejs and ammo.js. Magic-three use the new version threejs 149. [JS type of script module variant with last version of three.module.js]

Extreme interest facts:


  • No spending times on build, magic-three use type module in browser.
  • Using themes without scss - also no build.
  • Combination Three.js vs ammo.js is last physics solution from three.js project.
  • Using webRTC for networking/multiplayer brings video chat/stream in same time.

Description


Magic-Three is First Person Oriented but can be used for any other case of app flow.

  • No build needed, just copy/paste for both dev and prod mode.It is the module type of script. Nice fit with npm modules also works direct in browser.
  • Custom magic Map loader. All 3d objects comes from map.
  • No package.json [if this repo become npm package then will be back]
  • Must be fully PWA [cache, server compression, image format webp etc...]
  • MultiLang support [async load JSON MultiLang file avoid loading all multiLangs]
  • Basic example: FPS Player controller [bullet , collision]
  • recommended*** -> New networking driver based on OV/Kurento. https://docs.openvidu.io/en/2.11.0/cheatsheet/send-messages/

    ⚠️From 23 oct 2024 -> frontend old net code will be removed. server part is still present.

⚠️(only if you wanna use RTCMulti) In folder ./backend we have package.json to import deps (npm i) for server part. Run in folder ./backend cmd: npm i and npm run magic for host and broadcaster.

  • [⚠️ Old ]Networking based on webRtc multiRTC3 library. Signaling server, video chat or stream to texture.

    If you wanna use new net just run your own openvidu server on your VPS [i use 2.20.0 version].



Demo link:
https://maximumroulette.com/apps/magic/public/module.html

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