Ultimate Roulette 3d real physics
About project:
Original source you can find in `ultimate-roulette-origin` others files are encoded variant.
- Based on three.js & cannon.js library. All other code is my own custom javascript.
- This is a real 3d roulette. The result is difficult to predict.
I used the latest version of three.js and cannon.js physics library. An interesting aspect.
Structure of project:
Important note’s:
- In /assets/complex/ Use chip1.blend to make 3d object edit and export to .gltf format. This file is not in active part of application. /assets/complex/chip1.gltf is file loaded intro web app. Also used gltf loader for /assets/decorations/ ... and \assets\wheel-roll\center\centerRoll.gltf CenterRoll downloaded from http://www.blendswap.com/blends/view/72520 and taken only one part. In readme.md you have licence just leave it to make legal use. - assets/fonts/helvetiker_regular.typeface.json comes from three.js see docs. It is a 3d text shema not classic web font for regular DOM. - /scripts/bet-map/bet-map.js is handler for beting system. Most important is betMapCurrentBets.getWinningValue(winNumber) You need first to know winning number than use it. - Chips image used in app is located at: - tag 128 indicate size 128x128. \assets\complex\chips-128\chip1.png Other chips images in folder table is only src with better size.
- You need to follow function `setWinningNumber` from roulette-table.js to make sence about flow in this project. It is a interest moment.
application.js is main startup file. Use object `app` to save some parameters if you need it.
In folder /scripts/libs/ most important file is `cannon.engine.js`. Please see cannon.js docs for more information.
It is a clear javascript custom methodology in most simpliest way. I use procedural aspect started from application.js. In all scripts i use simple function call for example :
- removeNoWinChips()
- removeAllPhisicsChips()
- removeAllChips()
It is very descriptively with one basic programming role `single responsibility`.
[Not in use] Actually not in use but can be implemented if you have different idea. [Formats – js, html …]
├── Root/ | ├── assets/ | | └── audios/ [Formats .mp3, .ogg] Fix all modern browsers | | └── complex/ [Formats .gltf, .blend] | | └── control-btns/ [Formats .png, .xcf - Gimp source file] | | └── decorations/ [Formats .gltf, .blend] | | └── fonts/ [Formats .json] | | └── ground/ [Formats .jpg] | | └── table/ [Formats .jpg, .png] | | └── wheel-roll/ [Formats .png, .gltf]| ├── css/ | | └── style.css | ├── imgs/ | | └── icons/favicon.ico | ├── scripts/ | | └── bet-map | | └── bet-map.js | | └── libs/ | | └── audios.js | | └── ball.js | | └── center-roll.js | | └── chips.js | | └── init.js | | └── lights.js | | └── pointerCheck.js - [Not in use] | | └── pointerLockControls.js - [Not in use] | | └── roulette-table.js [Handling raycast - detecting click object] | | └── text.js [Handling 3d text - Credits] | | └── wheel.js [Static wheel part] | | └── wheelRoll.js [Rotation system part] | ├── index.html | ├── manifest.web (improve PWA)
- You can try this game template at : https://roulette.maximumroulette.com
Status | Released |
Platforms | HTML5 |
Author | Game developing |
Genre | Simulation |
Tags | 3d-roulette-web, real-physics, real-roulette, roulette, source-code, ultimate-roulette |
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